![]() ![]() Hudson: A few of the first things I wanted to get done-first of all, to really find the soul of the company. GamesBeat: What was it like when you first arrived? Were there any more immediate things you needed to get done? To be able to come back and lead it and continue the legacy of the studio was a special opportunity. I feel like I helped build the studio from the early days. I started there out of school, worked there for more than 15 years. Part of it was the offer to come back as GM and lead the studio overall, which in itself is quite a difference from the role I was in as executive producer. I just wouldn’t have been able to do what I’m doing now had I not done that. I was learning, frankly, some things that I need in my role as general manager – the ability to influence a larger organization at scale, leadership and organizational aspects of the GM role. I was at Microsoft, and I was still kind of involved in games, but also doing mixed reality and HoloLens, things like that. I got that in my few years away from the game industry. At that point, I felt a sense of plateauing to a degree, looking for a change and a rest and things like that. GamesBeat: How would you describe the personal path you’ve been on through all these different games? From Mass Effect on?Ĭasey Hudson: For a long time-I did four games in a row as executive producer, including the Mass Effect trilogy. ![]()
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